(Sh)art thread for bored drawfriends I did a study of Tove Jansson's art (picrel). The background was the hardest part, and I couldn't quite replicate a billion neat strokes she made in the original drawing, so I took a shortcut.
Of course, everyone is welcome to post their oekaki and whatnot, too. I'd love to see more eb/int/ art.
the background looks like shit
>>152787 oh i see i thought it was from a drawpad nvm then
>>152791 It's not meant to look good. I did it in like 5 minutes. >>152793 I drew it on a tablet, but kind of speedily.
The quickest way to start learning to draw animu is probably following this Jap (?) guy that does these timelapses/shortform vids of his drawing process and you can basically pause it at any moment and see how to draw every little thing. I have a whole folder with his stuff backed up. https://www.youtube.com/@KawaiiSenseiDrawing/shorts
wish I still had my scanner, I'd post the dragon I drew in high school. I drew scales over the whole body and then inked them. of course I was an idiot and used both sides of the paper, so the inking ruined the drawing on the other side, but it wasn't that great anyway.
>>152805 I wanted to draw a dragon after watching Hobbit 2, but figured it was probably too ambitious for a newfag like me lol.
>>152805 You can get a new scanner,,
>>152801 Kewl example of how to draw 3D objects at an angle on a 2D surface. Specifically eyes.
>>152813 I should couch the term "dragon" with an asterisk: I created this half-baked story/card game when I was in 7th or 8th grade that centered around my stylized idea of dragons, but in actuality they were essentially firebreathing winged snakes. I recently found out that there's an actual folktale/mythological creature with pretty much that same description, but unfortunately I can't remember the wiki hole I went down to find it
>>152817 There are all kinds of non-dragons like that in RPG games. I'd say they're fairly common, even.
>>152817 maybe a lindwurm
>>152816 Some lighting stuff
>>152822 This one is kewl and quick and seems fairly basic. Might try following it.
>>152828 Not super easy to follow, and I think I find it harder to draw using guidelines for some weird reason. I drew picrel without guidelines and it turned out to be about 1000 times better than the one I drew using guidelines.
I like where your Jansson-esque art is going! It just requires A LOT more details or contrast for it to work. Also light sources actually illuminating stuff as your moon doesn’t do anything yet. But it will be good if you keep on filling the empty white space with something! Here’s my unfinished attempt to have a small house and a tree inside a ball, but I got stuck on the roof. I have no idea how to do a line that’s not parallel to the axes or going to the vanishing point in the middle rip
>>152871>It just requires A LOT more details or contrast for it to work Definitely. The background in the original image was basically made up of a bunch of (extremely neat and hard to replicate) lines of various lengths. There's a method to the whole thing, but I couldn't figure it out and gave up after a few minutes. It seems very meticulous. >Here’s my unfinished attempt to have a small house and a tree inside a ball It looks like a fisheye lens. Or maybe like looking through a front door peephole.
>>152881>Definitely. The background in the original image was basically made up of a bunch of (extremely neat and hard to replicate) lines of various lengths. There's a method to the whole thing, but I couldn't figure it out and gave up after a few minutes. It seems very meticulous. Her art do be like that. The original comics even have random stuff separating the panels (pic related). The good thing with digital art is that you can cheat a little bit with suitable brushes in for example Krita etc!>It looks like a fisheye lens. Or maybe like looking through a front door p*ephole. That’s the effect I was going for. Basically draw perpendicular lines, place your compass at the intersection and draw a circle. You now have 5 points which you use as your guide: the middle point is the vanishing point and the 4 other points are where you stick your compass when drawing horizontal and vertical lines (always the opposites like if you do stuff in the top right quadrant you use the left and bottom points). But the roof is hard because I need lines that have k*rwature but aren’t horizontal or vertical AAAAAAAAAAAAAAAAAAAAA ;_;
>>152888>The original comics even have random stuff separating the panels (pic related) It is pretty cute. >But the roof is hard because I need lines that have k*rwature but aren’t horizontal or vertical AAAAAAAAAAAAAAAAAAAAA ;_; It does seem tricky. Have you tried drawing without guidelines? Maybe I'm a weirdo or just lack experience, but I find it hard to draw using guidelines. It's probably fine for stuff like architecture, where you just draw parallel lines, but for more unusual shapes, I'd probably try and draw from imagination. I'm not sure if you've heard of Kim Jung Gi, but he was this artist who drew stuff from his imagination in extremely crazy perspectives, the fish eye effect and all. The guy basically drew all his life and built an enormous visual library of 3D objects that allowed him to draw any of them extremely accurately from any perspective.
>>152895 But if you wanna draw 3D stuff it helps to have boxes around whatever it is you’re drawing so things scale properly so guidelines are pretty useful even with squiggly stuff like for example a snake. I’ll show you soon! I’ve never heard of Kim Jung Gi before but if he really did all that it’s pretty impressive! Using 3D objects as guides is basically just using boxes built out of guidelines though. Since I’m not an Austrian art school reject and future dictator I don’t trust my intuition to be on Kim’s level and will practice before even attempting his way of doing stuff. I’ll check his works out though!
>>152900 Again, I'm a total newbie, so my opinion is probably wrong by default, and it does sound incredibly challenging to master it, but I think it would be very satisfying to learn to draw 3D objects from any perspective without guidelines, using my imagination alone. >you’re drawing so things scale properly so guidelines are pretty useful even with squiggly stuff like for example a snake I can imagine that. Like, I can imagine looking at a snake from 10 meters away at a 30 degree angle, and I can imagine fairly vividly how different sections of its body would look like in that perspective. I could attempt to draw it, but because I lack experience and imagination-to-hand coordination (totally made this term up now), my drawing would basically just look like crap lol.
>>152888 why do you have comic in swedish? trips checked
>>152915 A veeeery simple example but like this. If you look closely the snake hits the boundaries of the bottom lines (the top lines are redundant here but not always). If you use Krita it at least has some automatic perspective stuff which I haven’t bothered to learn how to use but it does exist! Doing that with just imagination would be so cool I agree >>152926 It doesn’t seem to exist anywhere in Finnish also doesn’t matter if it’s in a language I understand
>>152932 Yeah, I've seen that kind of stuff before and I know how to draw the gridlines up and such, but it just seems so unfun to me. It's too oppressive. It feels like it forces me to work within very restrictive boundaries and prevents fun accidents where my drawing starts off as one thing and morphs into something entirely different and much cooler. Boxes force you to sacrifice creativity for correct proportions. And the realization that the latter can be achieved without the former, given enough experience, makes me jealous of people who can pull this stuff off.